The return to meatspace gaming!
This past Thursday I went to Narrative Games Northwest and played Fall of Magic. Now I haven't been back to my story games meetups in almost a year, but it was great to see so many familiar faces.
Our Fall of Magic game begun with a Microscope palette to set a tone. Rather than the Tolkeinesque fantasy, we ended up with a numenera/apocalpytic star wars style technology bump with tastes of studio ghibli. I played Vago, the Golem of Ravenhall, who was an android who forgotten who they were or their purpose. Kind, inquisitive, but forgetful!
What made this game very special was how much everyone cared about eachother's characters. We did a very healthy amount of scenes with each other around formative questions about one another's character.
Sometimes you can get into a habit of doing a lot of solo-dictated scenes in Fall of Magic. (This isn't a BAD WRONG FUN thing...) It's been a while since I've played and I was glad to see how I was able to avoid taking the game that way.
I often would find my self taking a backseat to a lot of the action, preferring to let newer players speak up and take the initiative for scenes.
My favorite scene was on Swine Hill (a junkyard scrapheap) where Vago found other bodies of androids.... spent in a war and had some flashbacks! He turned into a defensive mode until he was talked down by a fellow player on Oak Island.
We wrapped up after being freed from the Stormqueen's judgement.... good game!
I hide in a cubicle all day until the night time where I play RPGs and other games and stuff.